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KurzbeschreibungDu schlüpfst in die Rolle des Sanjuro Makabe, seines Zeichens Mobile Combat Armor (MCA) Pilot und Kommandant der UCA Security Force. Deine Mission lautet, einen Rebellenführer namens Gabriel zu finden und unschädlich zu machen. Die Handlung findet auf dem Planeten Cronus und im Raumschiff Leviathan statt. Die Leviathan ist das Flaggschiff der UCA und steht unter dem Kommando von Admiral Amaraju. Cronus ist die einzige bekannte Quelle für ein biologisches Material namens Kato, eine wichtige Essenz, die als maßgebliche Energiequelle für die Ermöglichung interstellarer Reisen dient.
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Shogo: Mobile Armor
Division" is a first-person shooter with a difference. It draws its inspiration
from such anime classics (Japanese animation) as "Macross" (aka "Battletech")
and "Gundam", not only because it allows you to do battle in a 10 meters
tall robot but also because the game actually has a credible plot that
unfolds as you progress in the game.
In Shogo you play
Sanjuro, a hotshot commander caught in the middle of a war against a terrorist
organisation that cost him his family and his girl-friend. As the plot
develops, you will find out that not everything is as you thought it was.
But make no mistake: Shogo is all about furious 3D action.
Some sections of the
game have to be traversed on foot whilst other sections can only be completed
with the aid of a Mobile Combat Armor unit, a 10 meters tall metal suit
that packs some really amazing fire-power such as a laser-cannon and a
multi-warhead launcher. In true anime fashion, the MCA's are extremely
maneuverable and it's great fun to squash a foot-soldier now and then,
but just remember to make a run for it when you're the one on foot...
Shogo uses Monolith's LithTechTM 3D engine
which is every bit
as advanced (if not more so) as other 3D
engines. You will immediately notice the difference: the explosions,
the gore and the particle and lighting effects are like nothing else out
there. The LithTech engine will let you enjoy convincing indoor and outdoor
scenery as you do battle in your MCA with enemy tanks or traverse an abandoned
city on foot. A lot of attention
was given to the weapons: a satisfying high-tech mix of energy and ballistic
weapons ranging from pistols and machine guns when you are on foot, to
laser cannons and multi-warhead launchers when you are aboard the MCA.
Shogo's soundtrack
is subtle and effective and adapts to the onscreen action and many of
the soundeffects are pulled straight from anime series and are very convincing.
Moreover, Shogo features a lot of high-quality speech throughout the game
driving the plot and bringing the characters to life. Whilst Shogo is perfectly
enjoyable as a single-player game, those of you interested in multi-player
action are catered for too with full support for network play.
Sanjuro and Toshiro Makabe were orphaned at an early age and ended up at a military academy on the colony world upon which they were born. At the academy, they befriended two sisters, Kura and Kathryn, daughters of Commodore Nathaniel Akkaraju, stationed there with his family. They also befriended Baku Ogata, a scrawny runt of a kid who was often the victim of bullies.
Sanjuro, who was younger than his brother, was successful at whatever he attempted to do. He was also popular, for he was a smart, spunky kid with a lot of bravado and a good sense of humor. Toshiro, tormented by their parents' deaths, was more cunning and deliberate than his brother, but he was also quiet and difficult to get to know. As any child would, Toshiro resented his brother's facility with people and social situations. More importantly, he resented the favoritism Sanjuro earned simply by being so damned likable.
Kura and Sanjuro had a love/hate relationship. They thrived on teasing and abusing each other, but it was merely an elaborate, naïve form of flirtation. Eventually, as pretty much everybody who knew them had predicted from early on, they became lovers.
Shortly after the friends graduated, Commodore Akkaraju's wife died in an attack on the colony. The situation was complicated. He knew she was in danger, but his orders were to remain at his post. He asked for a replacement to cover for him while he went to find her, but the request was denied. Rather than disobeying orders, he stood by his post, even when his daughters found him and pleaded with him to go. When his wife died in the attack, Akkaraju swallowed his shame and grief. Kura railed against him, calling him a murderer and a coward. He let her have her say without defending himself or trying to calm her, for it was his duty as a father.
Kathryn, meanwhile, coped with the situation very differently. She knew that her father could have done nothing except get himself killed as well, so she never blamed him. But the implications of the military career she was about to enter suddenly crystalized. She vowed never to use a weapon against another human being and arranged to enter a non-combatant position in the UCASF so that she could still be with her friends.
For his courage and commitment during the attack on the colony, Akkaraju was given command of the UCASF Leviathan, the flagship of the UCA, and promoted to admiral. That the defining moment of his career should also be such a defining moment in his personal life drove him to pursue his duty to the UCA even more religiously.
Meanwhile, with the beginning of the Cronian Revolution, Admiral Akkaraju was sent to Cronus by UCASF high command.
The Cronian Revolution
However, when a deep space probe sent to the system to collect scientific data for cataloging purposes detected chemically compelling organic material in soil samples, the United Corporate Authority (UCA) was formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries) and a jointly funded manned expedition was launched.
That early venture found rich deposits of the organic material, dubbed kato for the probe that discovered it (the Shogo DSP Katoki).
It would be over a decade before the benefits of kato energy would become apparent and interstellar travel would change forever...
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Features
The Story ...
At first glance, Cronus (technically 46CronusD, the fourth planet in the nearly dead Cronus system) seems like an unlikely place to play such a critical role in the future of humanity. It is a hostile, barren world with a poisonous atmosphere, incessant volcanic and seismic activity, and an unexceptional collection of minerals easily mined from hundreds of thousands of more accessible asteroids and moons, not to mention the handful of human-colonized worlds.
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